Anthropomass

2021

Spatial Computing ยท Crowd Simulation ยท Speculative Archive

Overview

Anthropomass is a speculative experiment in spatial memory. Developed as a joint thesis project during the COVID-19 restrictions, it investigates how ephemeral events, like protests, can be captured and preserved as permanent digital structures.

Using computational design, the project translates the chaotic dynamics of a crowd into a static, volumetric "fossil," asking: How can we archive the physical weight of collective presence?

Methodology: The Simulation

The project translates 2D aerial footage into 3D spatial data through a custom simulation loop:

1. Simulation (Agent-Based Model)
We built a simulation in Grasshopper where autonomous agents mimicked crowd behaviors within a defined urban boundary.

2. Calibration & Baking
The system compared the simulation to real aerial photos of protests. When the agents' pattern matched the photograph (via image analysis), the system "baked" that moment as a layer of points.

3. The Artifact
By stacking these layers over time, a 3D form emerged, a digital sculpture generated entirely by the history of movement in that space.

The Method

The project translates 2D aerial footage into 3D spatial data through a custom simulation loop:

1. Simulation (Agent-Based Model)
We built a simulation in Grasshopper where autonomous agents mimicked crowd behaviors within a defined urban boundary.

2. Calibration & Baking
The system compared the simulation to real aerial photos of protests. When the agents' pattern matched the photograph (via image analysis), the system "baked" that moment as a layer of points.

3. The Artifact
By stacking these layers over time, a 3D form emerged, a digital sculpture generated entirely by the history of movement in that space.

Process Documentation

PoseNet Movement Detection

Real-time body keypoint tracking

Point Cloud Representation

Accumulated movement as spatial data

Agent Simulation

Autonomous agent behavior modeling

Pattern Matching

Computer vision calibration

3D Volume Generation

Layered spatial accumulation

Spatial Analysis

Crowd density and movement patterns

Motion study

Motion capture

Sound scape generation

๐Ÿ”Š Sound On

Audio composition derived from movement data

Exhibition: Liebling Haus

Presented as part of the final exhibition at Liebling Haus โ€“ The White City Center, Tel Aviv (Summer 2021). The installation invited visitors to navigate the "fossilized" protests as a virtual environment, treating the site of demonstration as a heritage site.

Exhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentationExhibition documentation

โ† Scroll horizontally to explore โ†’

Credits

Created by: Olga Stadnuk & Alex Mogilevski-Dictwald

Original Soundscapes: Yali Blank

Narrator Voice: Shelly Yosha

Photographs: Shira Shalom

Advisor: Nati Alfassy

Azrieli Award: Excellence Award, Shenkar College (2021)

Exhibited: Liebling Haus (2021), Shenkar Final Exhibition (2021)